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Training Thursday – Mission Procedures
January 20 @ 19:30 - 22:30
MISSION PROCEDURES TRAINING
Aircraft: Any jet (Viper, Hornet, Viggen, Tomcat, Warthog etc)
Support roles: ATC (gnd, tower), AWACS (critical for exercise)
This evening we’ll focus on the basics, allowing ourself to scrutinze how well we excecute the common administrative tasks during missions. There will be no enemy threat, so we can afford to put that extra effort into correct comms and good flying. Everyone’s welcome!
AWACS (Stingray) Apollo
ATC Justin Case
1 Hold (Alpha/Bravo/Charlie)
Getting really comfortable with the basics, turning the administrative steps such as check in, authentication, push time and such into trivial tasks, we free capacity that can be used for tactical challenges during a mission.
Concise and to-the-point radio comms enable us to be faster, limit misunderstandings, and generally will increase professionalism, which in turn provides confidence, making us perform better and behave/sound more realistic.
Each participant should fly 1 or 2 laps in the strike mission route.
Giving our beginner pilots mission experience flying as wingmen to experienced pilots.
Giving our intermediate pilots the opportunity to fly as leads, with experienced pilots mentoring them.
Comms should be good, and faithful to the SOP described in the Wiki. We should correct improper comms, in order to polish our skills.
Each flight will be a two-ship (some exceptions might happen). Any A/G weapon is allowed. But please keep it simple. Don’t experiment with weapon you’re not comfortable with.
After taking off from Kutaisi, you should check in with Stingray (AWACS), performing correct comms, including bullseye alpha check and so on. You will be authenticated by RAMROD as well. Stingray will then provide a holding altitude and a push time.
Hold at the assigned altitude at WP 1. Viggen hold at Alpha, Ka-50 at Charlie, everyone else at Bravo. Push at the appropriate time. Strike a target near WP2 5 minutes after the push time.
Return to Kutaisi for landing or touch-and-go (if you have weapons left and want another lap).